TEACHING

TEACHING & PEDAGOGY

OVERVIEW
Across my appointments at La Salle University, Kutztown University, and the University of Maryland Global Campus, I have taught students to build technically sound work and to think like designers: human-first, system-aware, and visually strategic. The student work shown here is organized around the competencies I teach across foundational and advanced courses: systems thinking, design research, prototype & iteration, typography & visual language, and brand identity & creative direction. Each section pairs an example of my approach with the kinds of outcomes students produce when those approaches land.

SYSTEMS THINKING
I structure courses as modular learning arcs inspired by agile design sprints and iterative critique cycles. In web design, projects scaffold from hand-coded HTML/CSS through responsive systems to CMS-based platforms. In game design, students move through interaction logic, narrative development, and spatial design in Unity 3D, learning to think of games as systems of meaning rather than collections of assets. Across both tracks, the goal is the same: design as a way of building structures that hold up under iteration.

DESIGN RESEARCH
Students learn to use research as a generative practice by exploring ideas through formal inquiry, visual experimentation, and conceptual development before arriving at a solution. Assignments push students past the first idea, the first reference, and the first sketch toward a deeper question about what the work is for and who it speaks to. This approach equips students to defend their decisions in critique and translates directly into the more rigorous design practice expected at the professional level.

PROTOTYPE & ITERATION
Prototyping is taught as iterative thinking: testing, refining, and evolving ideas through multiple cycles toward human-centered design solutions. Students build and rebuild, learning that the first version of anything is a draft and that iteration is not a sign of failure but a mark of professional practice. Critiques are structured to make iteration visible: students show their process, defend their pivots, and learn to read failure as data rather than as setback.

TYPOGRAPHY & VISUAL LANGUAGE
Typography is taught as both expressive medium and structural tool. Students study letterforms as carriers of voice, hierarchy, and cultural meaning. Assignments move from foundational mechanics (kerning, leading, scale) into expressive territory where type becomes argument, mood, and identity. Students learn that typography is never neutral: every choice of typeface, size, and arrangement is a position the designer takes about what matters and who is being spoken to.

BRAND IDENTITY & CREATIVE DIRECTION
Branding teaches students to build cohesive visual identities alongside the verbal and narrative scaffolding that gives them meaning. Logo systems, pitch decks, and launch materials are presented in agency-style creative reviews. I hold students to professional standards for visual systems and typographic clarity, mentoring them through ideation, iteration, and launch-ready presentation. The goal is graduates who can not only design a brand but also defend it, position it, and present it to a client.